Home | ISTE

Abstract

Intended Outcomes

Review of the Literature

Methodology

Complete Description of What I Did

My Results in Regard to the Literature

Conclusions

Next Steps

Appendices

References

Applying Constructivist, Cooperative, and Other Learning Theories to the Everyday Classroom


Abstract top

• Middle Schoolers in Maine all have iBook laptop computers. Has having this tool instantly enriched and engaged student learning? No, it hasn’t, but it has afforded educators an opportunity to do so by integrating a variety of learning theories and practices. Merging learning theories such as cooperative, constructivist, and experiential learning has a synergistic effect on learning when using technology as a medium. Working together through experimentation students not only learn content and skills, they come away with skills to apply and expand to new learning.

• After applying these theories I have seen students share ideas and skills, negotiate roles in a cooperative project, wrestle with how to bring several ideas together into one, troubleshoot and problem solve technology and its many intricacies, as well as explore content and technology beyond anything they could have imagined. This process often starts by sharing ideas or work done by others, producing a curiosity that is aroused and new ideas being born.

• Currently I am in my ninth year of teaching a class called Pathways. It encompasses topics like Internet safety, job exploration, and how to handle your money wisely. Almost the entire class curriculum is integrated with technology. Having explored and applied many different learning theories throughout my master’s program, I have focused on integrating learning theories and practices such as cooperative learning, constructivist learning, experiential learning, offering student product choice to demonstrate their learning, and targeting an audience with whom to share their learning and reflection process throughout this 12 week course for 7th graders.

• Based on my prior experience in teaching Pathways I have found that cooperative, constructivist, and experiential learning are catalysts to deeper understanding and higher level thinking skills. Product choice and targeting an audience does indeed increase enrichment and engagement in student learning. Having taught Pathways for a number of years I have seen first hand how the application of these learning theories has improved student work. Looking over samples of student work from the past few years I see students now going more in depth, challenging themselves more, and exploring beyond the requirements of a project. Had I applied these learning theories years ago, I believe students then would have been able to make similar strides in their learning though I must say that the students today have an advantage with the technology they have at their finger tips. One area that really surprised me was how using these theories and practices allowed for differentiation of learning between students, even while they worked in small groups contributing to a common cooperative project. Creativity flowed from many students given the freedom to choose how they would showcase their learning to others.

Intended Outcomes top

Laptops, laptops, laptops! If you visit virtually any middle school in Maine laptops will be a ubiquitous icon among students and teachers alike. Does putting laptops and technology into the hands of adolescents automatically improve their learning and quality of learning? Of course not, but infusing certain strategies in teaching with technology can. In this practicum project I will be applying theories and concepts learned in my master’s program to use the laptop as a tool that does indeed improve a student’s educational experience and quality of learning.

I plan to look at how cooperative/collaborative learning and constructivist learning change the climate of the classroom with the use of technology. Students will have more choice in how they represent their learning; these choices also allowing for differentiation among students and their abilities to use technology. In most project learning that I have done in the past, students represented their learning in a similar way; perhaps a brochure on one project, a Keynote presentation for another, a web page, and so on. When students first begin my class some are very adept at using various technologies while others have a hard time figuring out where to begin. By offering student choice students can use the computer to represent their learning in different ways. Students build on computer skills, understanding, and knowledge they already have allowing them to work at their own level. I believe student choice will also increase engagement in class work and activities. Software that will available for students includes NoteShare, GarageBand, Keynote, NeoOffice, Comic Life, Pages, iPhoto, iMovie, iWeb, Dreamweaver, Flash, and Fireworks. District email and a Groupshares space will be available for students use as well.

In cooperative learning projects where student choice is given, combining the different parts of projects will be a challenge. Say one student uses Keynote and another Comic Life - how will the different pieces be spliced together into one project? Problem solving will need to be modeled and encouraged in these instances. Hmmmm, and problem solving is a skill needed in life no matter what you do!

Another area of interest is how the advent of StudyWiz will fit into the classroom. I am very curious as to how the discussion activity can be integrated and how well middle schoolers will take to it.
We’ve got this terrific device. We have great software and services. Let’s apply these learning strategies and theories and see if student learning and engagement increases.

Review of the Literature top

Cooperative and Collaborative Learning

In a study done to gauge students’ perceptions of efficacy from traditional lecture style classes compared to small group interaction, it was interesting to see that instructors, college level in this instance, expected their students to be able to think critically yet did not teach in a manner that encouraged it (paraphrased from Greenop, Students' Perceptions of Efficacy and Preference for Two Lecture Formats, p. 361). Many classes in college have huge numbers of students on their rolls and the instructor is trying to be as efficient as possible in moving through their curriculum by being a disseminator of information. Teachers at other levels can be tempted to do much the same thing. As teachers, if we want our students to perform with higher critical thinking skills, be able to be resourceful, and be interdependent within a group, we need to teach in a way that promotes it. According to Vygotsky, learning is socially constructed. Learning takes place when one interacts with others. (Greenop, p. 361-2) Teaching as the ‘sage on the stage’ where a teacher is asking questions to the large group, the questions generally end up being classified in the lower end of Bloom’s Taxonomy. When the teacher moved that content to questions being thought about through a small group activity much higher order skills were required in generating an answer, often through discussion or debate. (Greenop, p. 364) Everyone gets to be involved in answering the question or solving the problem, not the few that get called on in a traditional classroom. Higher level questions can be asked and chewed over using a small group format.

“A group--whether it be the whole class or a learning group within the class--can accomplish meaningful learning and solve problems better than any individual can alone.” (Tinzmann, 1990) One person, working alone, has his/her own base of knowledge and skill set to work with. When you get a group of people working together you increase that base of knowledge and skills. The resources and options available in solving a problem have multiplied dramatically. Synergy can happen when people bring their areas of expertise together to create something none of them would have imagined on their own!

In teaching with a cooperative learning philosophy, the teacher becomes a facilitator and coach. They become the resource person, or aid students in how they can find the resources they are seeking. Teaching students how to do their own leg work gives them the skills to do it again and again on their own in other areas of study or life. It is like the saying, ‘Give a man a fish and he’ll eat for a day, teach a man to fish and he’ll eat for a lifetime’.

"In working in a group Vygotsky also found that students working toward a common goal or solution to a problem will regulate each other’s actions. They will assist each other much like adults help students." (Tinzmann, 1990) Roles, assigned by teacher or assigned within the group is important. Who is responsible for what should be assigned as soon as a group has come up with a plan for the group’s task. Students working in a group will often keep each other accountable in their respective responsibilities.

Students in Pathways will be working collaboratively and have different responsibilities, possibly some electing to tackle multiple tasks within the various projects. This will help differentiate the experience for each student. Students will come to the project with a variety of skills, experiences, and expertise. They will be learning together, helping one another figure out how to tie things together, reflecting on the process over and over as they work to create the pieces which will ultimately culminate into a final product.

Experiential Learning

In Pathways students will be learning many of new technologies. For the most part students will jump right in to this process using what little experience they may have. Life is often like that…sometimes you just have to do something to learn how to do it.

"Experiential learning can be represented by a four-stage cycle:

1. Begin by engaging in behavior on the basis of your current action theory.
2. You then assess the consequences of your actions through reflection and feedback.
3. Next, you reflect on the effectiveness of your actions and reformulate or refine your action theory.
4. Finally, you implement your revised action theory by engaging in a modified set of behaviors."
Johnson and Johnson, Joining Together, Experiential Learning – chapter 2, p. 49.

As they try new technologies students will be encouraged to explore the the many buttons and menu selections at their disposal. When they encounter a problem they will need to experiment. Based on the results of what they try, their experience, they will either have to try something else or be able to build on what they have discovered. This is one area that is so neat about technology. One discovery often leads one to explore something else with new possibilities to consider. Very much like life – what a great lesson to learn!

“Facilitating involves creating rich environments and activities for linking new information to prior knowledge, providing opportunities for collaborative work and problem solving, and offering students a multiplicity of authentic learning tasks.” (Tinzmann, p. 4)

The way in which I have scaffolded Pathways, students will experience a variety of ways to use technology. As we progress from one project to the next they will be looking back at the experiences they have had and judge how those experiences will work in their present situation.

Constructivism

“Constructivist learning theory is based on Piaget’s developmental learning theory and Vygotsky’s socio-cultural learning theory. According to constructivism, knowledge is actively constructed in the brain not only by means of physical growth and development, but also of social interaction.” (Altun and Büyükduman, 2007, p.31)

“… constructivism suggests a new purpose for class work: to encourage students to construct their own full understandings of the workings of a subject area. Constructing an understanding requires that students have opportunities to articulate their ideas, test those ideas through experimentation and conversation, and consider connections between the phenomena they are examining and other aspects of their lives.” (Wilhelm, Friedmann, and Erikson, p. 31)

It seems that constructivism fits easily into cooperative and experiential learning. One brings prior experience and knowledge on which to build new learning and understanding. Working by oneself, it would be easy to fall prey to tunnel vision learning, following a path depending only on one's own previous experiences. By working collaboratively the new perspectives and learning taking place can be much richer and diversified. As with experiential learning, reflection plays an important role as students experiment and make connections to what they already know.

Research indicates that some students will put up some resistance to constructivist learning because they are so used to teacher centered education. Many found it was much more work. On the flip side though, other students remarked that they learned a lot more from the class being taught this way and found the classroom environment more enjoyable. Teachers got a little surprise in that the beliefs they had in some of their students increased. They found that students could express themselves better in a constructivist environment than they could in a traditional student centered class. Since students are constructing knowledge themselves, they are more able to demonstrate what it is they are learning. (Altun and Büyükduman, 2007, p.35)

“ Coaching involves giving hints or cues, providing feedback, redirecting students' efforts, and helping them use a strategy. A major principle of coaching is to provide the right amount of help when students need it--neither too much nor too little so that students retain as much responsibility as possible for their own learning.” (Tinzmann, p. 6)

In Pathways students will be continually constructing knowledge. In the beginning they will be constructing it cooperatively and lean on me for some direction when they are stymied. As we near their ‘Final Career Project’ they will have more individual choice and use each other more as resources. Individual choice does indeed allow for students to better demonstrate what they have learned and can show it in a product most representative of their interest in skills.

Student Choice

...students assume much more responsibility in a collaborative classroom for planning their own learning activities. Ideally, these plans derive in part from goals students set for themselves. Thoughtful planning by the teacher ensures that students can work together to attain their own goals and capitalize on their own abilities, knowledge, and strategies within the parameters set by the teacher. Students are more likely to engage in these tasks with more purpose and interest than in traditional classrooms.” (Tinzmann, p. 7-8)

By offering choice into student designed products, engagement in student work has increased noticeably compared to previous trimesters where we all had similar products. The different products allow students to capitalize and build on their own strengths. They seem more likely to challenge themselves, going beyond the required items on a project checklist. One thing that spurs them on is to see products that other students have created. This gets them to thinking, and before long they have come up with some pretty unique ideas themselves.

Audience

“ Collaboration around authentic tasks often takes place with peers and mentors within school as well as with family members and others in the real world outside of school. These tasks often require integrated instruction that incorporates problem-based learning and curriculum by project.” (Valdez)

Students often ask “Why are we doing this?” Doing a project that will be seen by others often motivates students in doing a project giving them a purpose in doing it well. In Pathways we are continually gathering data to include in our ‘Final Career Project’. When it is finished it well be shared with two adults, preferable parents, who know them well. These adults are to look at what students have compiled about themselves and the possible jobs they are interested in to give them feedback about the initial curiosities they are having in their search for the best job for themselves. The adults are then to share what they may see in the child that perhaps the child doesn’t see in themselves and to share from the wealth of life experiences they have lived and gone through. I am in hopes that this will start the dialogue between parent and child in their career exploration and exposure that needs to take place over the next few years as students try to get some sort of direction in which to invest themselves for their futures.

Methodology top

Clear picture of the goals for your project (by the end of it what do you hope to accomplish?)

• Students will be more challenged and engaged.

• Students will be able to work at their own level and build on skills they already have.

• Students will be able to open a piece of software and understand how to figure out what it does.

• Students will be able to export projects into a medium able to be read by most computers (html, QuickTime, JPEG, PDF, etc.)

• Students will be able to use their resources and new found experience for solving problems they may run into, be it software issues or combining cooperative project segments from different computers, possibly from different software applications.

Description of anyone who will be involved your students, teachers in your district, parents – whomever you will be working with.

• My class is part of the seventh grade exploratory rotation. Students in my Pathways class will be my primary focus.

Explanation of the methods for addressing your "problem"

Content taught will remain the same as it has been previously to this practicum experience: Internet Safety, Relating Self Awareness to Job Exploration, and How to Handle Your Money Wisely. What will be changed and analyzed is how the use of constructivist learning, cooperative learning, experiential learning, product choice, and having an audience impact student engagement, learning, and differentiation.

Description of potential supports and challenges

• A challenge for students and myself will be blending cooperative projects with students using various tools. One project we do is called the Final Career Project. In the past we have done this as a brochure. Setting up a brochure used an array of technology skills and when finished is easy to take home to get feedback from parents in the student's initial exploration of different careers and how well various jobs fit them. This trimester students will have choice in the product. For a student authoring their project in something like iWeb or Keynote, it will be a challenge to get that project home for parent review if a student cannot take their computer home.

Timeline

The practicum project started in December 2007 and went through March 2008. Our terms are trimesters where I teach so I integrated many of the concepts from my graduate program during the second trimester of the school year. I have been integrating many of the ideas from my graduate program as I have learned them. However, having just completed Gail Garthwait's Computers and Cooperative Learning class as this second trimester began, cooperative learning seemed to be the catalyst that synergized many of the learning theories and practices we had explored during my time in the graduate program.

Complete description of what I didsee this exported NoteShare Journal

Here are samples of student notebooks that were used throughout the trimester:

Netiquette - Internet Safety

Who Am I - Developing a Self Awareness of Who We Are

Job Exploration - Starting our journey in discovering what jobs are out there

Budget Questions - A quick introduction to money management

My Results in Regards to the Literature top

Results: Cooperative Learning

Cooperative learning certainly has added a whole new dimension to my class. When the state of Maine first implemented the Maine Learning Technology Initiative one of the first things I noticed students do was to become 'one' with their laptop. They all had their own computer and it was theirs for the school year. There was little sharing between students as they were so entrenched in what they themselves were doing. Cooperative learning has forced them to share, to help each other, to communicate with each other. Class climate also helped. I started right out with the FISH! Philosophy and teamwork goals. We kept referring back to these foundational pieces to keep students in a cooperative frame of mind.

I found quite often that there seemed to be one person in each group who just naturally took charge and kept things going. Some of these students assigned tasks to their team mates while others solicited ideas from those they were working with. Regardless, these groups got things done. Their leader provided a direction in which to head. There were some groups that needed intervention from myself in getting things rolling and keeping on track. A lot of coaching took place in these instances trying to get groups to come up with ideas on how to proceed through a project successfully.

Working toward a common goal they were more likely to help each other. They had a reason to see beyond themselves: they would benefit from helping their partners in the long run. There was a little helping between teams but for the most part they worked and helped within the framework of their own group.

Results: Experiential and Constructivist Learning

Learning to use new technologies, the students did indeed go under much experiential and constructivist learning. In many cases I would start with a mini-lesson to give them a base on which to start prodding about a program, to give them an idea of what the software was capable of. From there I became a resource person providing instruction, often individually or in small groups, teaching them skills as they found they needed them. They were able to take a look at what they were doing, try it again with a little twist and see what happened, reflecting on previous experiences to construct new skills to use and build on.

In building their own learning I did see some students waver. Some had a hard time just getting started. I really had to help guide these students with leading questions to help them find a direction to follow. These too are important skills to obtain. These skills are not mastered in a purely teacher centered classroom where the teacher is giving all the direction. Students need to learn how to lead themselves, to become self directed learners.

Results: Student Choice

Choice in how students demonstrated their learning certainly increased engagement in their work. All groups did a podcast for our first major project. This was a great way to build some foundational skills and get used to working with each other. From then on out choice of product was strongly encouraged. I did some demonstrations of various products to give students some ideas. We all did our research, gathered our information, came up with the implications of what we had learned, and then created some sort of product to share demonstrating what we had learned. They loved having a choice! They seemed empowered to have some say in what they were doing! See two examples of the podcasts below. Note how different they are!

Dr. Kay - Web Manners Podcast

Internet Safety

What I really liked about offering student choice was that kids could all perform at their own levels and aptitudes. I found that kids would delve into a topic more just to see how far they could take a piece of software. There were times, however, that I had to bring them back to the content, as they were more mesmerized with figuring out the software. When working with groups in the Cooperative Job Exploration project I originally figured each group would pick the same piece of software to work with. I found that students were at odds with each other because one wanted Keynote, another iWeb, and yet another team member wanted Comic Life. I then realized that they could all have what they wanted and it could still be combined into one final product. What richness this was! What a great opportunity for them to do some problem solving! It also set them up with some great ideas and skills for their Final Career Project.

Cooperative Job Exploration Project - Animal Scientist
Note: The 'Styles' page was exported as an interactive Keynote movie so you will need to double click on it to view it.

In their Final Career Project, where much of the information we had harvested is then analyzed and reflected upon, students again had a choice in how it was constructed. each student was able to challenge themselves and work to their own potential. See two samples of the projects below:

All About Me - integrating iWeb, GarageBand, and Flash, best viewed in Firefox.

The Right Job For Me - done with Keynote, exported as an interactive movie.

Results: Audience

I found that by giving the students an audience they were able to focus their energies in an appropriate direction. For example, for our Internet Safety podcast, the audience would be for people new to using Internet communication tools. They needed to provide these people with information with which to keep themselves and others safe when using these tools. Not only give them advice but tell them why that advice is important. Their classmates were the audience for the cooperative Job Exploration project. Their completed projects were shared in class to help them understand the different aspects and implications of the job research their group had done. We took a look at how information was presented and offered suggestions to improve it. The projects were also shared to show each other how different pieces of software were utilized in conveying their research, therefore giving them ideas on how these software applications might be useful to them in future endeavors. The audience for their Final Career Project was two adults that know them well, preferable their parents. They would be seeking feedback about their project based on what they had learned about themselves, career exploration they had done, and what direction they were thinking about at this time in their lives. A sense of audience gave them focus, purpose, and direction.

Take a look at the student projects in the appendices. You'll see varied levels of skills mastered and creativity demonstrated in the samples of Internet Safety Podcasts and Final Career Projects. You can also see samples of completed NoteShare notebooks used throughout the trimester.

Conclusions top

By integrating the various learning theories students were much more engaged as a whole. You still had some students needing some prodding, but for the most part students were more on task and eager to work.

Using cooperative learning led to more opportunities arising from the negotiation process. This created problem solving situations that the group had to figure out so that a group of people could come up with one final project. They had to figure out how to share information with each other and how to combine individual pieces authored in different applications so they would blend into one. It was wonderful!

I found student choice in creating a product to be very powerful. Students chose a type of product to create and were ready to pursue it. It wasn’t like ‘We have to do that?!’ It was more like, ‘I want to try….’ and off they went. Choice also heightened engagement. Another area that it affected was individual performance. Students got to choose a product that was suited for their own learning level. They could take where they were and challenge themselves in areas they were interested in. It didn’t matter what level they started out at, everyone had the ability to grow from where they stood.

Having an audience for their Final Career Project gave them a bigger purpose in the project. Knowing mom, dad, or 2 other adults were going to respond to them made them think a little more about what they were going to put into their project. This project is truly a reflection of who they are. When they understood that this would be seen at home, it took on a more serious nature.

StudyWiz was a fabulous tool to distribute class materials and pass in reflections and research. It came in very handy for those kids whose laptops went out for repair and came back with the memory erased. They could go to those discussions to retrieve the essentials of what was needed for future work as these forums included the essence of what we were harvesting in class towards their Final Career Projects. The discussions, used as a tool for an asynchronous discussion tool, were a little harder to implement. Some students took right to it while others found it very hard to respond to others in a thoughtful fashion.

All in all the integration of these learning theories has increased the use of critical thinking skills in my class. Students are producing projects and showcasing their learning in ways I've never seen before. I do find it takes more energy to manage, as sometimes it feels like mayhem, but with the supportive administration we have here, we’ve been able to pull it together. Mr. Boz’s room is not reputed as being a quiet one!

I encourage other teachers to try these strategies. The hardest part is the investment in designing your projects and then the energy needed to pull them off. Students do get much more out of it and come away with skills they never would have gotten being taught with conventional instruction. Students get to challenge themselves in ways they wouldn’t have if everybody was given the same project assignment. They can take it as far as their imagination and abilities can be nurtured. They are becoming self directed learners.

Other research that could be done would be in a school where there is no one to one computing. How would this work if students had to share computers? Would it be easier because students were all working independently and at their own levels anyway? Would students collaborate more?

Another area to research would be to see how the level of creativity, learning, and cooperation compared using self selected groups versus teacher selected groups. In this project I found that having students self select their group yielded a chemistry within that group that fed creativity and collaboration within their individual units.

Next Steps top

There has been a big push for integration of literacy strategies in all content areas in our building. Perhaps you have noticed some used in the notebooks in the appendices. Sum it ups, give one - get one, knowledge rating guides, and others. I would like to explore more of these as a use with these learning theories now established in my classroom. Thinks alouds work great when diving into a new program or using KWL in jumping into a new topic. I believe tools like KWL and the 5Ws and a H will aid in the constructivist aspect of class and give students a tool of their own to use later for themselves.

In this practicum project the groups stayed the same throughout the entire trimester. I still like the idea of that continuity of a group sticking it out over the long haul but may try a few mini activities where I’ll mix up the groups bit on occasion. Jigsaw activities would work well here. I still have a ways to go to fine tune cooperative learning. One area where I need to focus is in the creation and assignment of roles in each group.

I need to continually be open to student ideas so I don't limit them on what they can achieve. In writing this I have started a new trimester with a new group of kids. In one class I've got a couple guys who know a whole lot more about Flash than I do. Instead of a traditional podcast they threw the idea of creating a Flash intro using masks and real video. They have the skills and will create a vidcast using iMovie which will help them take their skills to yet another level.

Appendices top

Journal highlighting what happened through the practicum:

Internet Safety Podcasts

Samples of Student NoteShare Notebooks

Sample of Job Exploration Project

Samples of Final Career Project

References top

Altun, Sertel; Büyükduman, F. IČlke.(January 2007), Teacher and Student Beliefs on Constructivist Instructional Design: A Case Study. Educational Sciences: Theory & Practice, Vol. 7 Issue 1, p30-39, 10p; (AN 24374463)

Duffin, M., & PEER Associates (2006)., Fostering Student Achievement and Sustainable Communities Through Place-based Learning., Why use place-based education in your school? Four answers that emerge from the findings of PEEC, the Place-based Education Evaluation Collaborative. Found at http://www.promiseofplace.org/why_pbe_matters/why_use_pbe_in_your_school.shtml on Feb. 10, 2008

Greenop, Kirston, (June 2007), Students' perceptions of efficacy and preference for two lecture formats. South African Journal of Psychology, Vol. 37 Issue 2, p361-367; (AN 25655721)

Johnson, D. and Johnson, F., (2006), Joining Together – Group Theory and Group Skills Ninth Edition, Pearson, pp. 48 – 50

Renzulli, J., and Richards, S, (2004), Academies of Inquiry and Talent for the Middle School Years, http://www.newhorizons.org/spneeds/gifted/renzulli%20richards.htm, Feb. 10, 2008

Wilhelm, Friedmann, and Erickson, (1998), Hyperlearning – Where Projects, Inquiry, and Technology Meet, Stenhouse Publishers, p. 31

Tinzmann, M.B., Jones, B.F., Fennimore, T.F., Bakker, J., Fine, C., and Pierce, J., (1990), What Is the Collaborative Classroom?, http://www.arp.sprnet.org/Admin/supt/collab2.htm, Feb 18, 2008